I’d dial in on my blazing fast 19.2k modem, suffer through the screech and groan of the connection, and then dive into Trade Wars and Legend Of The Red Dragon, which were the Facebook games of their day owing to their time-limited nature and social hooks. BBSes were a fixture of the pre-internet days of the 1980s and early 90s, a place to gather, play social games, and download new demos. I eventually fell into to the nascent world of online gaming, which was how I discovered Legend Of The Red Dragon, or LoRD as it’s often known.ĭeveloped by Seth Robinson, a teenager with a bare minimum of programming knowledge, Legend Of The Red Dragon was an extremely popular example of the “Door Game,” a sub-genre of social gaming that grew out of a desire to cultivate a community around online bulletin board services. It meant that from an early age I was banging away at keyboards, playing games like MadMaze on a laptop the size of a briefcase. Growing up in the late 80s and early 90s, I was lucky enough to have a dad who happened to be in IT. This is The Limit Break, a fortnightly column in which Kat Bailey explores all things RPG.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |